Danger in space!
© 2020 Martin Cater
Appearances can be deceptive...
© 2020 Chris Geary
Tobias goes to town...
© 2020 Tobias Taitt and Anthony Smith
As chaos reigns, rescue is risked...
© 2020 Jok and Santullo.
Catch up fully with this great fantasy tale through Volumes 32-38 and 44-47!
Dragon on the loose!
© 2020 Deivid and Feli White
Damned if you do...
© 2020 Martin Hayes and Alfie Gallagher
Please catch up in Volumes 21, 31 and 47!
ACES WEEKLY Volume 48, Week Two!
Friends, I've just seen an item on tv about a university study showing that people playing a ' happy ' computer game, rather than a ' blast everything ' computer game, end up happier after it. Like some other university studies it seems to have concluded what was obvious before it was conducted. Anyone choosing to play a ' happy ' game are likely to be of a happy disposition, and made happier after a happy game, whereas those wanting to kill things have some need in them to want to kill things, and thus will have a happiness level that comes from catharsis rather than the joyful glee that happy people will get from a happy game, who start with a high happiness level from the onset. I submit. Anyway... what that all brought to mind again for me was the value of having a mix of ' play '. In game-playing, I'm sure very few if any spend time on a ' happy ' game, then jump to ' kill-crazy part 4 ' then go to ' city build ' then ' test your brain '. As in comics readership, people mostly stick fast to what they get a taste for. But that can build unnecessary fences against a world of new things that could be enjoyed if experienced. The mix we provide at Aces Weekly is always a wide selection, and I'm sure some of you like some kinds of our stories more than others, but I'm so glad to be hosting a regular variety show of differing talents rather than a solo performer. The world is full of things that can make you happy. Why settle for one? : )
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